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	<title>devblog simon jäger</title>
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	<link>http://thedeadtakumi.wordpress.com</link>
	<description>The last Takumi: The rise of the Sakura spirit</description>
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		<title>devblog simon jäger</title>
		<link>http://thedeadtakumi.wordpress.com</link>
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		<item>
		<title>Huge game update&#8230; little blog update?</title>
		<link>http://thedeadtakumi.wordpress.com/2009/09/06/huge-game-update-little-blog-update/</link>
		<comments>http://thedeadtakumi.wordpress.com/2009/09/06/huge-game-update-little-blog-update/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 20:34:10 +0000</pubDate>
		<dc:creator>Simon Jäger</dc:creator>
				<category><![CDATA[Takumi]]></category>

		<guid isPermaLink="false">http://thedeadtakumi.wordpress.com/2009/09/06/huge-game-update-little-blog-update/</guid>
		<description><![CDATA[Evening. Ohh gosh these last weeks have been quite amazing. The game has developed alot! I&#8217;ve worked ALOT with files and ways to make the game &#8220;editing friendly&#8221;. By this I mean I&#8217;m creating Editors and ways to save and store stuff to later load these in the game. Currently I&#8217;m finished with the MapEditor, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedeadtakumi.wordpress.com&amp;blog=7739110&amp;post=93&amp;subd=thedeadtakumi&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Evening. Ohh gosh these last weeks have been quite amazing. The game has developed alot!</p>
<p>I&#8217;ve worked ALOT with files and ways to make the game &#8220;editing friendly&#8221;. By this I mean I&#8217;m creating Editors and ways to save and store stuff to later load these in the game. Currently I&#8217;m finished with the MapEditor, CharacterTexturePlaceHolderEditor (haha) and the EnemyClassEditor. But note that, nothing is never really &#8220;finished&#8221; &#8211; it can always be improved and adjusted.</p>
<p>Even though Jason have been extremly busy and packed with other work and we&#8217;ve hardly been able to meet up &#8211; these weeks it has been exciting. He&#8217;ve amazed me alot.</p>
<p>But aswell, ALOT of tweaks and adjustments aswell. Enemy AI, glitch fixes and so on. We currently consist of around 4 000 lines of code (which I actually feel is quite little&#8230;).</p>
<p>And yeah, Jason went for some sort of Business trip (I guess) for some days &#8211; meanwhile I&#8217;ll work with some more Enemy AI which is very fun and I hope to surprise Jason with alot of cool updates as he gets back.</p>
<p>Folks we&#8217;re moving forward!</p>
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			<media:title type="html">Simon Jäger</media:title>
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	</item>
		<item>
		<title>Lazy post</title>
		<link>http://thedeadtakumi.wordpress.com/2009/08/16/lazy-post/</link>
		<comments>http://thedeadtakumi.wordpress.com/2009/08/16/lazy-post/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 11:53:54 +0000</pubDate>
		<dc:creator>Simon Jäger</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Takumi]]></category>

		<guid isPermaLink="false">http://thedeadtakumi.wordpress.com/?p=90</guid>
		<description><![CDATA[To lazy to write in sentences of what I&#8217;ve been doing these last days. So I figured I&#8217;d post the change log! How creative! changelog: 16 aug 09 15 aug 09 ItemShop basics set up Small fixes to the map writer done ItemShop items added Added &#8220;item cost value&#8221; method for the items Added buy [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedeadtakumi.wordpress.com&amp;blog=7739110&amp;post=90&amp;subd=thedeadtakumi&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>To lazy to write in sentences of what I&#8217;ve been doing these last days. So I figured I&#8217;d post the change log! How creative!</p>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">changelog:</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">16 aug 09</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">15 aug 09</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">ItemShop basics set up</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Small fixes to the map writer done</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">ItemShop items added</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Added &#8220;item cost value&#8221; method for the items</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Added buy option to item shop, with currency decrease</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Grouped up inventory items, instead of using 1 single spot for 1 single item</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Todo: Ask jason regarding ground elements clean up</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Map writer modified to save item shops</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Cleaned up the map folder from old maps</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Todo: Character currency/inventory saves by map ends</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">14 aug 09</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Ingame component now manage the character drawings</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Added leafs (health and mana bars) loaded from the char file</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Inventory system added</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Inventory items added + toss option</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Inventory use option added</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Currency added to inventory</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Removed &#8220;Ground Segments&#8221; from the map editor &#8211; since &#8220;SilentObjects&#8221; are more effective</div>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;">Todo: Add inventory pick up support</div>
<p>changelog:<br />
16 aug 09<br />
15 aug 09<br />
ItemShop basics set up<br />
Small fixes to the map writer done<br />
ItemShop items added<br />
Added &#8220;item cost value&#8221; method for the items<br />
Added buy option to item shop, with currency decrease<br />
Grouped up inventory items, instead of using 1 single spot for 1 single item<br />
Map writer modified to save item shops<br />
Cleaned up the map folder from old maps<br />
Todo: Ask jason regarding ground elements clean up<br />
Todo: Character currency/inventory saves by map ends<br />
14 aug 09<br />
Ingame component now manage the character drawings<br />
Added leafs (health and mana bars) loaded from the char file<br />
Inventory system added<br />
Inventory items added + toss option<br />
Inventory use option added<br />
Currency added to inventory<br />
Removed &#8220;Ground Segments&#8221; from the map editor &#8211; since &#8220;SilentObjects&#8221; are more effective<br />
Todo: Add inventory pick up support</p>
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			<media:title type="html">Simon Jäger</media:title>
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		<title>Awww why?!</title>
		<link>http://thedeadtakumi.wordpress.com/2009/08/14/awww-why/</link>
		<comments>http://thedeadtakumi.wordpress.com/2009/08/14/awww-why/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 22:22:41 +0000</pubDate>
		<dc:creator>Simon Jäger</dc:creator>
				<category><![CDATA[Takumi]]></category>

		<guid isPermaLink="false">http://thedeadtakumi.wordpress.com/2009/08/14/awww-why/</guid>
		<description><![CDATA[Ahh well yeah. Something unexpected happened, or actually a few stuffs. It started of yesterday as Jason was working within the Map Editor. Until he eventually faced a very annoying issue. The end summary screen just kept showing up everytime Jason started the game. Okay yeah well that&#8217;s okay. He got online later today and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedeadtakumi.wordpress.com&amp;blog=7739110&amp;post=88&amp;subd=thedeadtakumi&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ahh well yeah. Something unexpected happened, or actually a few stuffs.</p>
<p>It started of yesterday as Jason was working within the Map Editor. Until he eventually faced a very annoying issue. The end summary screen just kept showing up everytime Jason started the game.</p>
<p>Okay yeah well that&#8217;s okay. He got online later today and I fixed the glitch. But the thing is, this day was so awesome! Since Jason had drawn like awesome and created totaly crazy new content.</p>
<p>So as I sent him the new version, he unpacked it and then we didn&#8217;t realise that the newer version would overwrite all the new stuffs Jason had done!</p>
<p>We had no backup, and Jason had to leave same day for a trip during the weekend. &#8220;=)&#8221;.</p>
<p>So yeah, that&#8217;s about it. We lost all that amazing work and left there is only one screenshot of the art. So my plans for the weekend to work with just faded away, and instead I get todo boring stuffs such as glitch fixing and small stuffs here and there. &gt;&lt; Argh!</p>
<p><a href="http://thedeadtakumi.files.wordpress.com/2009/08/achivement.png"><img class="aligncenter size-full wp-image-87" title="achivement" src="http://thedeadtakumi.files.wordpress.com/2009/08/achivement.png?w=443&#038;h=90" alt="achivement" width="443" height="90" /></a></p>
<p>I wonder how many more of these we will achieve ?</p>
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			<media:title type="html">Simon Jäger</media:title>
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		<media:content url="http://thedeadtakumi.files.wordpress.com/2009/08/achivement.png" medium="image">
			<media:title type="html">achivement</media:title>
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		<title>Takumi = new Name();</title>
		<link>http://thedeadtakumi.wordpress.com/2009/08/13/takumi-new-name/</link>
		<comments>http://thedeadtakumi.wordpress.com/2009/08/13/takumi-new-name/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 20:20:37 +0000</pubDate>
		<dc:creator>Simon Jäger</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Takumi]]></category>

		<guid isPermaLink="false">http://thedeadtakumi.wordpress.com/?p=79</guid>
		<description><![CDATA[Yeah see how I like to use the Xna code statemetns as titles. Very fancy ? Okay this I just awesome! Alot been going on this week, we&#8217;re working alot and the development is rolling on. We&#8217;ve also decided to throw in a little name change. So we&#8217;re now: The last Takumi: The rise of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedeadtakumi.wordpress.com&amp;blog=7739110&amp;post=79&amp;subd=thedeadtakumi&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Yeah see how I like to use the Xna code statemetns as titles. Very fancy ?</p>
<p>Okay this I just awesome! Alot been going on this week, we&#8217;re working alot and the development is rolling on. We&#8217;ve also decided to throw in a little name change. So we&#8217;re now: The last Takumi: The rise of the Sakura spirit.</p>
<p>Okay so alot of you people might wonder, what is this game and what is it going to be? Well we&#8217;re aiming for to create a highly addictive &#8216;n satisfying 2D beat &#8216;em up game. With loads of touches of the ancient japanese culture. We will achieve this by combining unique ideas, high quality content, and polishing.</p>
<p>It has been alot interesting and exciting stuffs happening to the game these days. Jason have been drawing like &#8216;Awesome&#8217;, and I&#8217;ve been doing small stuffs like adding features to the map editor, cleaning code etc.</p>
<p>And Kevin has been having a flu so I hope he&#8217;ll recover soon! Alot of brain storming was done yesterday and today and we now have a quite good look at stages and the form of the game.</p>
<p>And yeah! Please let me state this from Jason: <em>&#8220;this game is gonna kick ass&#8230;so save your pennies and tell your friends, lol&#8221;. </em>Ahah !</p>
<p>So now I&#8217;m going to return to fix the huge Map save glitch I discovered &gt;&lt;. And aswell to watch as Jason is making freaking awesome new assets!</p>
<p>Rock on!</p>
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			<media:title type="html">Simon Jäger</media:title>
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		<title>Todays Update(GameTime gameTime)</title>
		<link>http://thedeadtakumi.wordpress.com/2009/08/10/todays-updategametime-gametime/</link>
		<comments>http://thedeadtakumi.wordpress.com/2009/08/10/todays-updategametime-gametime/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 14:20:20 +0000</pubDate>
		<dc:creator>Simon Jäger</dc:creator>
				<category><![CDATA[Takumi]]></category>

		<guid isPermaLink="false">http://thedeadtakumi.wordpress.com/2009/08/10/todays-updategametime-gametime/</guid>
		<description><![CDATA[Ahh, I finally believe we have enough ground work completed to get into the first production of the graphics for the game! After many long nights among with Jason the map editor of the game has become quite powerful. These last days I finished the new midground system, added a sort of &#8220;block line&#8221; support [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedeadtakumi.wordpress.com&amp;blog=7739110&amp;post=77&amp;subd=thedeadtakumi&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ahh, I finally believe we have enough ground work completed to get into the first production of the graphics for the game!</p>
<p>After many long nights among with Jason the map editor of the game has become quite powerful. These last days I finished the new midground system, added a sort of &#8220;block line&#8221; support for creating invisible collisions, layer support etc. Although there are a few stuffs to come aswell, such as animation support.</p>
<p>And yeah! I also did create some character basics, since we don&#8217;t have any character graphics we&#8217;re using a &#8220;black rectangle&#8221; for now&#8230; Maybe we should keep him?</p>
<p>And hopefully tonight I hope we&#8217;ll see some new graphical content.</p>
<p>And we also created a sort of &#8220;sub name&#8221; for the game<em>. &#8220;The dead Takumi: The rise of the Sakura spirit&#8221;</em>.</p>
<p>More to come, cheers!</p>
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			<media:title type="html">Simon Jäger</media:title>
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		<title>Yeah I know&#8230;</title>
		<link>http://thedeadtakumi.wordpress.com/2009/08/07/yeah-i-know/</link>
		<comments>http://thedeadtakumi.wordpress.com/2009/08/07/yeah-i-know/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 17:51:54 +0000</pubDate>
		<dc:creator>Simon Jäger</dc:creator>
				<category><![CDATA[Takumi]]></category>

		<guid isPermaLink="false">http://thedeadtakumi.wordpress.com/?p=69</guid>
		<description><![CDATA[Ohh yeah sorry! Please excuse the current theme of the blog! I will fix it.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedeadtakumi.wordpress.com&amp;blog=7739110&amp;post=69&amp;subd=thedeadtakumi&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ohh yeah sorry! Please excuse the current theme of the blog! I will fix it.</p>
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			<media:title type="html">Simon Jäger</media:title>
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		<title>Project build up</title>
		<link>http://thedeadtakumi.wordpress.com/2009/08/07/project-build-up/</link>
		<comments>http://thedeadtakumi.wordpress.com/2009/08/07/project-build-up/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 17:50:38 +0000</pubDate>
		<dc:creator>Simon Jäger</dc:creator>
				<category><![CDATA[Takumi]]></category>

		<guid isPermaLink="false">http://thedeadtakumi.wordpress.com/2009/08/07/project-build-up/</guid>
		<description><![CDATA[Ahh so much done this weak! Jason our artist have been pumping out some temporary content to get the stuffs going. These last days I&#8217;ve developed a map editor for the game. Been using the power of the System.IO ref. It&#8217;s a great thing to store specific information regarding stuffs, such as a specific map [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedeadtakumi.wordpress.com&amp;blog=7739110&amp;post=68&amp;subd=thedeadtakumi&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ahh so much done this weak! Jason our artist have been pumping out some temporary content to get the stuffs going. These last days I&#8217;ve developed a map editor for the game.</p>
<p>Been using the power of the System.IO ref. It&#8217;s a great thing to store specific information regarding stuffs, such as a specific map in this case.</p>
<p>I&#8217;ve just started getting the character stuffs working, which currently is a &#8220;black rectangle&#8221;. </p>
<p>So we&#8217;re really moving now with the development. Everyday, we get one step furthur to our goal of Xbox Live Arcade.</p>
<p>So if you&#8217;d like to follow our journey of a Xbox Live Arcade game development, please feel free to come back when you want!</p>
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			<media:title type="html">Simon Jäger</media:title>
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		<title>The dead Takumi is back</title>
		<link>http://thedeadtakumi.wordpress.com/2009/07/30/the-dead-takumi-is-back/</link>
		<comments>http://thedeadtakumi.wordpress.com/2009/07/30/the-dead-takumi-is-back/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 21:35:59 +0000</pubDate>
		<dc:creator>Simon Jäger</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Takumi]]></category>

		<guid isPermaLink="false">http://thedeadtakumi.wordpress.com/?p=62</guid>
		<description><![CDATA[Alright folks. First off, let me apologize for the inactivity of this blog due the last months. To be honest, The dead Takumi Was canceled. Due or artist leaving we ended up with very confused and we putted the game aside. I made a post on the Xna community forum looking for replacement. I had [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedeadtakumi.wordpress.com&amp;blog=7739110&amp;post=62&amp;subd=thedeadtakumi&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Alright folks.</p>
<p>First off, let me apologize for the inactivity of this blog due the last months. To be honest, The dead Takumi Was canceled. Due or artist leaving we ended up with very confused and we putted the game aside.</p>
<p>I made a post on the Xna community forum looking for replacement. I had a huge income of mail in my mailbox but they were basicaly all Pixel Artist &#8211; and I wasn&#8217;t going to move on with Pixel Artists, because it just wouldn&#8217;t fit the style of the game I&#8217;ve had in my minds for almost a year now.</p>
<p>Until a few days ago I recieved a mail from a very passionated artist. And by now everything seems great and finally my endless nights with the tea addiction is coming back! I actually believe that this game will reach an even higher standar than we had before. Welcome Jason, you&#8217;re very awaited. And thanks Kevin (our musician) that you never gave up with the project.</p>
<p>Although we won&#8217;t make it to the Dream Build Play deadline &#8211; we still have the goal for an Xbox Live Arcade release. Aswell there have been a few changes to the story line slightly.</p>
<p>So yeah&#8230; we&#8217;re back!</p>
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			<media:title type="html">Simon Jäger</media:title>
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